Overview:

In this section we take a look at key features for four main areas of real-time 3d.
More detail is provided in the Learn More... links to specific topics.

FEATURES OF REALTIME 3D:

Add to, or as an optional method of presentation and marketing.
More personalised approach.
User can control, highly interactive and experential.
Can be an informative, promotional, or as a persuasive form of media.
Provides a client bridge in the process of selling or promoting property.

The aims of real-time 3d include:

Features of Property &

Product

Visualisation:

Features used in Scenarios and Simulation:

Features of Training (and Serious Games):

Features of Games (for fun and play):

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Communicate effectively with different stakeholders of any property or infrastructure project.
Develop staff skills without exposing staff to unnecessary dangers.
Improve the operational effectiveness and productivity of personnel especially in areas involving safety and maintenance of plant.
Assist in the process to optimise a design before it has been built.
Provide a virtual environment thats' for fun, entertainment, games and just plain, taking a break.
Creates scenarios almost real life-like.
Provide for a safe environment to perform tasks without all the risks until ready.
Provide adaptation to learner needs and training strategies.
Learner monitoring, feedback and performance review.
High levels of interactivity and interaction.
Proven learning gains.
Creates an environment similar to the real world.
Visual features may be adjusted to suit the goals of the project and during usage.
Gives user control, it is highly interactive and experential.
Can be informative, promotional, or for training.
Simulates, allowing for progressive change.
May use Virtual Reality or Augmented Reality techniques as options for user involvement.
Can be used for marketing, training (Serious Games), or just for fun and play.
Style may range from 2D to full 3D games.
Purpose is generally as a challenge with some reward.
Simulated real-world physics adds significant game-play and interaction.
Stylised for purpose of project/concept.
Does not have to be shooter/violent based.
:: Real-time 3d takes it to the next level ::
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:: Developing Real-time 3D, Visualisation, Simulations, AR/VR and Games for Training ::

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